Wednesday, March 11, 2015

Assignment 2: Bouncing Ball Tutorial



This assignment is mostly learning about how to make use of Maya's lighting, coloring, shading, and rendering capabilities, as well as focusing a bit more on animation, rather than modeling. The ball and ring were made from a NURBS sphere and torus, respectively. The floor was made from a NURBS plane. Afterwards, textures and coloring from Hypershade were used to decorate the ball, ring, and floor.


The objective was to make the ball bounce through the ring and across the screen, though instead of statically bouncing, I decided to play around with the stretching and the physics of the ball. That way, the ball has a bit more personality to it and, ultimately, makes the animation a bit more fun to watch.

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